Blood Pact: Looking for loot in tier 14 raids



Blood Pact Looking for loot in tier 14 MON
Loot lists are about as boring to write as they are to read, but they're helpful for when you're staring down a 20-second timer on the EPGP window and you're not sure what GP-spending button you'd like to hit.

After we get done with the tier 14 gear, we should be set to talk about cooler things, like whether capping hit makes sense or particular boss strategies.

As opposed to my reputation gear list two weeks ago, I'm going to sort this list by boss, not slot. Mainly, it's easier to see which bosses you'd like to roll your bonus coins on this way.

Item levels: If you remember from the reputation list, the LFR gear will sit at the bottom of the raid-drop ilevels. Mogu'shan Vaults gear will leap,frog with the other two raids, with the Vaults' heroic gear sandwiched in between normal and heroic mode gear for Heart and Terrace.

A reminder of the ilevel spread for the raids:
476: Mogu'shan Vaults LFR and crafted PvE gear bought from reputations
483: Heart of Fear and Terrace of End,less Springs LFR
489: Vaults normal mode gear and valor point gear bought from reputations
496: Galleon's loot table, Heart and Terrace normal mode gear, and crafted gear from raid-drop patterns
502: Vaults heroic mode gear
509: Heart and Terrace heroic mode gear
To give myself a breather on the copying and pasting of links (and the possibility that I mismatch one or two), I'll list the LFR mode gear for all items listed below. The stats only go up from there.

Mogu'shan Vaults

Stone Guard shatters into Claws of Amethyst and Ruby-Linked Girdle.

Feng the Accursed drops Amulet of Seven Curses and Imperial Ghostbinder Robes.

Gara'jal has only one thing to offer: Shadowsummoner Spaulders.

Spirit Kings may give you Mindshard Drape and Undying Shadow Grips.

Elegon is the pretty dragon with the pretty loot: Torch of the Celestial Spark, Orbital Belt, andLight of the Cosmos.

Will of the Emperor tops you off with Hood of Focused Energy and Worldwaker Cachabon.

Bonus roll advice: If there's only one boss you'd spend a coin on, I'd say hit up Elegon. The wand is the only main-hand epic drop short of PvPing until you get to mid-Terrace. If you have a scribe or get lucky with Gandling in Scholomance, you can get a 476 staff instead, but the normal mode wand should be better. The paired offhand drops in Heart of Fear or craft one from Inscription.

Even if your weapon isn't your concern, that trinket is so very delicious for all the aff'locks out there.


Blood Pact Looking for loot in tier 14 MON
Heart of Fear
Imperial Vizier Zor'lok starts off with the little pieces like Attenuating Bracers and Fragment of Fear Made Flesh.

Blade Lord Ta'yak gives you more of a hand with Tornado-Summoning Censer and Twisting Wind Bracers.

Garalon holds Xaril's Hood of Intoxicating Vapors, Stormwake Mistcloak, and Sandals of the Unbidden.

Wind Lord Mel'jarak is only good for the tier hands token.

Amber-Shaper Un'sok is primarily for the tier legs token if the Sha of Anger hates you but he also drops Belt of Malleable Amber. There is a spirit-laden dagger listed in the Dungeon Journal under warlocks, but it's not my problem if your healers kill you for taking it from them.

Grand Empress Shek'zeer's defeat will calm your heartbeat with the tier chest token andLeggings of Shadow Infestation.

Bonus roll advice: Obviously, spend a coin on the last three bosses to get a second chance at tier if you've been unlucky with Sha of Anger's pieces. Otherwise, I plan to spend one hoping for Xaril's Hood until I get to the end of Terrace, or hoping for the off-hand off the Blade Lord to pair with a main hand.

Terrace of Endless Spring

Protectors of the Endless have your back with Cloak of Overwhelming Corruption and Regali's Cracking Dagger.

Tsulong offers the first weapon with that legendary sha-touched socket: it's a badass looking sword named Loshan, Terror Incarnate. You could also receive a pair of belts (Invoker's or Sorcerer's) and Sandals of the Blackest Night.

There's an intellect trinket with a healing-related proc listed under warlocks in the Dungeon Journal, but there is no doubt that your healers will definitely strangle you if you try to take it from them. It's their Best-in-Slot, I hear.

Lei Shi has the tier shoulders token and the other sha-touched socketable weapon; this one is a staff called Jin'ya, Orb of the Waterspeaker. Again, you can receive a pair of belts of eitherInvoker's or Sorcerer's flavor and Robes of the Unknown Fear.

Sha of Fear keeps captive the tier helm token, Dreadwoven Leggings of Failure, and Essence of Terror.

Bonus roll advice: Definitely spend one on Tsulong or Lei Shi for the weapons with the sha-touched sockets. Tsulong drops the main-hand while Lei Shi drops the two-hand, so having the Censer or not may be your deciding factor. Spend one on Lei Shi and Sha of Fear for that second chance at tier again.

Warlock tier 14 

We still share the Conqueror token with paladins and priests. Monks decided to hang out on the Protector token.

If you started at your ankles and worked your way up the body, the boss progression of the drops goes up. Well, maybe you're holding your hands below your legs like a hozen, then. (Ook Ook!) Here's a recap of which boss drops what tier 14 token:
Head -- Sha of Fear, Terrace of Endless Spring
Shoulders -- Lei Shi, Terrace of Endless Spring
Chest -- Grand Empress Shek'zeer, Heart of Fear
Hands -- Sha of Anger (world boss) OR Wind Lord Mel'jarak, Heart of Fear
Legs -- Sha of Anger (world boss) OR Amber-Shaper Un'sok, Heart of Fear
You can possibly get 2-piece without organized raiding if Sha of Anger really likes you. But to see 4-piece you'll need to clear Mogu'shan Vaults and Heart of Fear to get into Terrace of Endless Spring, and then nearly if not completely clear the Terrace.

Let's look at the set bonuses:
2-piece: Increases the damage done by your Corruption spell by 10%, increases the damage done by your Incinerate spell by 5%, and increases the damage done by yourShadow Bolt spell and Demonic Slash abilities by 2%.
4-piece: Reduces the cooldown of your Dark Soul abilities by 40 sec.
Unfortunately, the Simulation Craft main page for warlocks doesn't appear to have the set bonus comparison like it did in Cataclysm. The graph was useful mostly to see when it was a good idea to switch out of the past tier, but we should be well out of using our T13 pieces by now. But I do miss see how much of an up each bonus is to each spec.

I think the 2-piece bonus will be equally good for all three specs. One might think destro would be great with it, since Incinerate counts for almost half of its damage source, but then you notice the percentage increases are adjusted for each spec's abilities. But I am impressed by the 2-piece finally tailoring to each spec instead of providing a shared ability that one spec might like more than the others.

However, the 4-piece set bonus amazes me for affliction. Demonology and destruction should also get boosts to their DPS with a cooldown reduction. But the thing about affliction's Dark Soul that strikes is that it's a half-length Heroism. Heroism lasts for 40 seconds and Dark Soul: Misery lasts for 20, and they're both 30% spell haste. With 4-piece, affliction may have a half-length Heroism every 80 seconds, which seems a little obscene for me.

I realize that by heroic tier 14 gear mastery has taken over as the favored stat for affliction, so perhaps the 4-piece provides the supporting haste in little bursts over a fight.

How to keep world bosses away from the pesky Horde (or Alliance)



How to keep world bosses away from the pesky Horde  ANY
My server is a PvP server. It's one of the more balanced populations with a relatively healthy amount of players on both the Alliance and the Horde. Even before this expansion, you had to watch your back because you could be jumped at anytime by 3 Horde players (at least, that's how many it took to kill me). With the release of Mists of Pandaria, world bosses have made a return.

Back in the old days, there was generally an unspoken etiquette among competing raids looking to take down a world boss.

But this generation? Not a chance!

Now we have these filthy backstabbing Horde (or Alliance) players looking for every advantage they can get to wipe Alliance players and take over their efforts. Back in my day, they had the courtesy to simply let Ysondre, Emeriss or one of those other Emerald dragonswipe the raid for them!

My friends, if the Horde(or Alliance) want to fight dirty, then we can only respond in kind! Today I'm going to let you in on a few battle tactics to both defend yourselves and crush the Orcs and their allies!
Target the tank -- No tank means the boss is going to start targeting players at random and attempt to blow them up. If your raid is trying to contest a world boss and you don't have the tag, then it's time to take advantage of the situation and have world bosses help youfor a change. Watch out for fast battle resurrects from opposing players. Get ready to shut down and slam dunk the tank again so that they stay down for the count. Druids in particular have the ability to bring a player back with full life. Silence them, knock them back, crowd control, and do whatever you need to do in order to disrupt them.

Go after stragglers -- As you move around the staging area of the world boss, you're bound to find isolated players who are doing their own DPS or healing rotations. Cute right? They're trying to stay under the radar by "hiding in plain sight". Punish them for their foolishness. Crush them when they're by themselves and work your way in.

Focus targets on key healers -- If you're out of isolated targets (or, if they smartened up, which is also unlikely), then it's time to get your hands dirty. Call on your death knights (Death Grip) and monks (Clash) to snag people out and pounce on them. Specifically, eliminate their healers.

Don't hold back -- Use your cooldowns as they come up. Your objective is to kill the world boss as fast as possible. Whenever your DPS or healing cooldowns are available, just burn them. The longer you're out there trying to take down the Sha or Galleon, the higher the chance that your raid will lose and wipe to either the boss or the opposite faction.

Try to stay under the boss -- This works especially well against Galleon if your raid managed to successfully tag him. Gather up your raid and have them stay under his belly. Your healers should be dropping a ton of AoE healing directly underneath and your raid can take full advantage of it. Should any foolish Horde players attempt to challenge you, they'll run into the wall that is your raid which should have an easy time picking them apart. If they try to AoE your group, their abilities will hit Galleon and speed up the killing process for your group.

Strength in numbers -- Not much I need to add for this one, right? Bring as many people as you can.

We've covered some defensive and offensive tactics. The most important thing when you're contesting a world boss is not to give up. Too many times I've seen one faction gain control of the situation and then promptly give up when the other side comes in to contest them.

Make them work for it!

The three R's of world PvP:

Release - Don't wait for a res. Chances are, it isn't coming.
Run back - The quicker you get to a safe place for your body, the better.
Regroup - Find an area where you can eat, drink, and buff without fear of getting jumped.
Now go sharpen your blades, polish your staves, and let the rivers of Pandaria run red with the blood of the Horde (or Alliance)!

Blizzard prototyped Diablo-clone set in space?








Starblo. That was the actual codename Blizzard gave to a prototype sci-fi-themed Diablo-clone – as revealed by Shacknews in an interview snippet with David Craddock about his upcoming book on BlizzardEntertainment, Stay Awhile and Listen. Apparently, a team at Blizzard North were toying with the idea of propelling Diablo’s slot-machine formula into space shortly after Diablo 2′s launch.

“After D2, the company split into separate teams,” says Craddock. “A Diablo team [which continued to develop Diablo 2's Lord of Destruction expansion set], and a ‘We love Diablo but it’s time to try something new’ team. They started and scrapped more than half a dozen ideas before a few team members suggested making a Diablo clone, but set on a space opera stage.”

So, not that new then.
More on this at pcgamer.com



What's your favorite in-game holiday?



Breakfast Topic What's your favorite World Event
I love Halloween. I am a big fan of the spooky, the creepy, the gloomy, dark and dank. It enthralls me, it's mysterious, it's fun! I'm talking real life here, now, not candy buckets in cities. I'm not a huge fan of the in-game Halloween, it seems too jokey, too trick-or treat and candy-focused, missing the scary side. But, having said that, I do like the Headless Horseman. He, well, his head is very entertaining, with its constant issues with his disappearing body and horse.

I also like Love is in the Air and Noblegarden, they're wonderfully corny and cute, with the bunny ears and the lovebirds. Winter Veil isn't bad either, but perhaps that's because I have a child-like love for Christmas.

But my favorite in-game holiday by a long shot is Brewfest. I really like the music, for a while at least. With my habit of alt-tabbing to work while leaving the game running, leaving a character standing in a Brewfest zone for long periods of time is annoying at best! The games are really fun, and the in-game drunkenness does bring a smile. If Coren Direbrew was as entertaining as the Horseman, and the rewards were as fun as the Lovebird or the Picnic Basket, this could be a perfect holiday!

What about you? Which in-game holiday tickles your fancy, and are there any that you despise?

Lichborne: Mogu'shan Vaults loot for death knights



Lichborne Mogu'shan Vaults loot for death knights

It's actually more important than ever to know what loot drops from what bosses in raids inMists. This is because, if you've been collecting Elder Charms of Good Fortune, you'll have the option when a boss dies to spend one for a chance at extra loot. Knowing what loot is available means you can be better informed when you spend coins. With that in mind, let's take a quick look at the bosses of Mogu'shan Vaults and figure out if their loot is worth spending charms on.

This analysis is made on the basis of the normal 25-man raid drops. If you are running raid finder, many valor point choices may pull ahead because of superior item level. On the other hand, you do have a highly limited number of valor points due to the 1000 per week cap, so in some cases you may want to "settle" for the raid drop so you can use your valor points to buy something else. In addition, DPS will want to maintain 7.5% hit and 7.5% expertise at the raid level. This can usually be accomplished via reforging, but there may be times you take an "inferior" piece of gear to hit one of those caps.

The Stone Guard
Beads of the Mogu'shi, with dodge and expertise, are a relatively low quality tank neck option for blood death knights. You are probably better off getting the Durable Necklace of the Golden Lotus (from this exalted faction quest) if you can hold out while you grind the reputation to unlock it.
Star-Stealer Waistguard is the other tank drop here. It's got dodge and mastery, and is probably about the best tank belt you're going to get until some of the newer raids open up.

Jasper Clawfeet are your DPS drop option here. Unfortunately, critical strike and mastery is probably about the most lackluster secondary stat combination you can get for death knight DPS. That said, the gem slot does push them over Tankiss Warstompers as far as boots go.

Feng the Accursed
Bracers of Six Oxen are your tank option here. Dodge and parry certainly isn't the worst combination you can get, and you can always reforge the dodge into mastery. Battle Shadow Bracers have more parry, but they also have hit rating and an inferior amount of strength, so there's probably better stuff to spend your VP on.

Cloak of Peacock Feathers features critical strike and expertise rating, making it fair to middling for unholy and two-handed frost, and a little less tempting to dual wield frost. Of course, the VP option, Cloak of the Dark Disciple, is possibly a little worst, so this is another case where you take what you get or wait for the Heart of Fear drop.

Nullification Greathelm, with haste and critical strike, is actually a very solid drop for DPS death knights. It's better than your VP option, and probably worth spending a charm to get.

Gara'jal the Spiritbinder
Sollerets of Spirit Spliting are your tank boots. Mastery is always welcome on tank gear, and the dodge can be reforged as needed.

Soulgrasp Choker features both hit and haste rating, making it about the best you could hope for for a DPS drop, no matter what your spec. That said, If you're absolutely overloaded on hit rating, you may want to buy Bloodseeker's Solitaire with your VP. Otherwise, stick with the Soulgrasp.
Bonded Soul Bracers are your DPS bracer option, and with haste and expertise, are pretty hard to beat for the slot.

The Spirit Kings
Shoulderguards of the Unflanked are the DPS shoulder drop here. Parry and hit rating aren't an optimal secondary stat combination, but you can reforge the hit to mastery and still have a solid pair of tanks shoulders. Besides, the VP shoulders, Shoulders of Autumnlight, have dodge and expertise, which is really even worse.
Breastplate of the King's Guard has haste and mastery, making it a very solid DPS chest piece. If you need hit and expertise, you can pick up the VP option, Dawnblade's Chestguard, instead, but if not, this will do pretty solidly for just about any DPS death knight. Unholy and two-handed frost, of course, will want to reforge the mastery.

Elegon
Elegion the Fanged Crescent is an epic one-handed strength weapon. If you're a dual wielder, save a charm for this. It's the best weapon you'll get until Heart of Fear and Terrace of Endless Spring open up.
Starshatter is the epic two-handed drop here. Reforge the critical strike to haste (unless you're overloaded on expertise) and you're good to go. Essentially, Elegon is probably sure bet to spend a coin on if no-one else is, at least until you have your weapons.


Band of Bursting Novas is a tank ring, but dodge and expertise make it second rate. You may want to hold out for drops from later raids.
Starcrusher Gauntlets offer hit and haste, making them a very good DPS drop. In addition, the gem slot pushes it firmly over your VP option.

Vial of Dragon's Blood is a trinket that offers mastery and a chance to proc some dodge rating. The solid amount of mastery is a definite plus, though the value is somewhat diminished by the randomness of the proc, and the fact it uses our weakest defense stat.

Will of the Emperor
Chestguard of Eternal Vigilance features expertise and parry rating. You can make it work if you reforge the expertise to mastery, of course. It is once again, better than the VP option if nothing else.

Jang-xi's Devastating Legplates offer haste and hit rating, making them some top tier DPS legs, especially once you take the two sockets into account. You'll want to grab these.
Lei Shin's Final Orders come with innate haste rating and a proc that grants a burst of strength, making this an amazing trinket for any DPS death knight. It's another one you'll want to get your hands on for sure.

Trash mob drops
Jade Warlord Figurine has stamina and mastery on use, making it a solidly good tank trinket.
Jade Charioteer Figurine offers strength and haste on use, bringing the number of amazing death knight DPS trinkets in the vaults up to two.

Arcane Brilliance: What to do with your level 90 mage



The Klaxxi

So what now?

You're a level 90 mage. Worn and scarred from your battle with Deathwing, you wandered into this new continent, leaning heavily upon your staff, beaten but not bowed. The beauty you found here inspired you; dense bamboo forests shrouded in mystery, jade mountains capped with white, ornate temples steeped in ancient wisdom. You felt the call of the unexplored sink its hooks into your weary flesh, fill you with renewed purpose, prod your aching bones forward into new adventure and fresh conflict.

And now you find yourself invigorated with new power. You've gained experience and wisdom, learned new spells and ancient magic--all things you thought impossible only weeks ago. But now that you've reached the peak of your wizardry once more, the 90th level, still you crave more. You wish to increase your power, obtain rare and deadly weaponry, and yes, murder more warlocks. Seriously, screw those guys.

Pandaria offers so much to do immediately upon hitting level 90 that it can be overwhelming. This isn't like past expansions, guys. There are so many factions, all with their own unique rewards, and so many daily quests to be undertaken, that you really need to pick a focus and play it out, rather than try to complete every daily every day. Narrow your efforts, or risk burnout.

Or maybe you have all kinds of free time, I don't know. Maybe you have the time and energy to complete dozens of daily quests every day and run dungeons and scenarios and raids like crazy and kill the Headless Horseman over and over and hunt rare spawns and PVP until your fingers bleed and tend your farm and level your pets and cap your professions and watch all the episodes of Breaking Bad in a row and pen your memoirs and I hate you so much, mythological person who exists outside time and space.

For the rest of us, a little time-management might be in order. Below, you'll find a list of options that open up for your mage at level 90. Chart your own course. The methods will seem familiar (reputation-grinding, dungeon-farming, etc.), but the sheer breadth of choice that you're faced with at level 90 will seem new. Don't try to do everything at once, trust me.

Pick up your portal spells

You'll want these. Head to any portal trainer in any major city and pick up your new portal and teleport spell for Vale of Eternal Blossoms. Doesn't matter if you've never been to the zone yet. For whatever reason, they don't yet appear as part of our standard teleport and portal action buttons. You have to find a separate spot for them, or just use Mage Nuggets like I do. I expect this to be remedied shortly.

Select your level 90 talent


Incanter's Ward provides a constant, passive spellpower and mana return buff, but doesn't reach its full potential unless you're taking damage.

Rune of Power provides a powerful buff for fights where you can stand in one place for significant stretches, but loses its value anytime you need to move frequently or remain mobile for prolonged periods.

Invocation can be very impressive if you don't mind Evocating frequently and are in an encounter where completing frequent Evocations is actually a real possibility.

All are solid spellpower and mana regen buffs. All require a bit of finesse. You may find yourself switching them out from fight to fight pretty regularly. Still, they're the only new spell you're getting at max level, and they have the potential to help you greatly if deployed properly. Practice and experiment.

Start questing with the Klaxxi and Golden Lotus

These are two factions you can begin questing with and start picking up solid gear upgrades pretty quickly. Anne Stickney wrote an excellent column on the Mists rep grind detailing where to go and how to start with these factions that you should probably check out. Start questing through the Dread Wastes for the Klaxxi and head to the Vale of Eternal Blossoms for the Golden Lotus.

You don't have to start here with your faction grinding, by any means, but both of these factions will provide you with some great gear without a whole lot of trouble. There are worse ways to start spending your time at max level.

Run some dungeons

You may have done some of this during the leveling process, but now's the time to begin hitting instances in earnest. Heroics are locked behind an item-level requirement (your gear must be an average of 435 or higher), but you can run as many normal instances as you want until you get to that requirement. You'll pick up gear and justice points, which you can then turn around and spend on more gear.

The 435 item level requirement is remarkably easy to hit. You can get there just with green quality quest rewards. And the heroics in this incarnation of the WoW endgame aren't nearly as punishing initially to undergeared players. They're still a challenge, but you won't be a detriment to your team if you hop into heroics as soon as you meet the requirement. Unless you're a bad player, that is. Don't be a bad player. Learn the fights, know your spell rotations, don't stand in anything that tends to kill you, and try not to piss off the tank. Run normals until you're comfortable in your role, then go get some heroic gear and start getting ready to raid.

Start hitting some scenarios

If you want a change of pace from the 5-man instances, scenarios are a good palate cleanser. You can often complete a couple of these 3-man instanced group quests in the time it takes to complete a single heroic instance, and pick up valor points and have a chance at grabbing some heroic-quality gear at the end of each run. Not bad for a few minutes work. Now if we could just lower queue times somehow...

There are seriously a million things to begin doing at level 90, and I've only really scratched the surface here. The bottom line is that there are multiple ways to begin gearing up in Pandaria, and whichever you prefer is the right way for you. What are you guys doing at level 90?

Patch 5.1 introduces a bounty of new hunter pets



patch 51 hunter pets
Pet-obsessed hunters are in for a real treat in patch 5.1. The Petopia forums have discoveredover 100 new named beasts on the patch 5.1 PTR that have been added to the various Azerothian continents. Outland has yet to receive any new beast love.

Most of these new beasts share skins and models with other previously available pets, but among them are a few new (or previously unavailable) skins. Perhaps most exciting is the addition of a few arcane wyrms to the hunter pet lineup, a pet type hunters have been completely unable to tame previously due to their status as dragonkin, but are now beasts that fall under the Serpent designation.

Having what amounts to a minigame exclusive to your class is a rather nice perk of being ahunter. Would it even be possible to implement similar for other classes? What could you give a warrior to do that is unique to their class?

World of Warcraft updates to be smaller and more frequent, says Blizzard


World of Warcraft patches will soon be released in various sizes, depending on the content, according to the game’s production director J. Allen Brack.
Speaking with RPS, Brack said Blizzard is experimenting with varying degrees of patches now that Mists of Pandaria has been released.

“We’re trying an experiment where we’re going to do smaller… We’re going to change what it means to be a WoW patch,” said Brack. “Every patch for the modern WoW era has been a raid tier, sometimes a dungeon, sometimes not, but a whole content for every kind of level.

“We’re trying to make smaller patches and larger patches. We’re still going to have patches that are the giant raid tiers. We’re still going to have patches that are going to be what people traditionally think of as a WoW patch. But we’re also going to have very small patches that just have a few scenarios, maybe a movie or two that are little vignettes, and a round of daily quests.

“That’s what 5.1 is. In the subsequent patches we’ll have other raid tiers, and then we’ll have the war escalate to the point where Garrosh [Hellscream] actually starts to do some things that are not necessarily in keeping with what you would consider to be honorable Horde traditions.

“We’ve already announced that we’re going to have him as the final boss of this expansion cycle. We’re excited to see how that goes. We haven’t actually figured out exactly how that’s going to escalate and all the various pieces of that, but we’re deep into talking about it.”

The Light and How to Swing It: Gearing options for ret paladins


The Light and How to Swing It Gearing options for ret paladins WED


I updated my retribution guide for Mists, so if you're still scratching your head wondering what your talents do or why everything and its mother is spitting out holy power then please feel free to give that a look. Part of that update was to plug in the latest stat weights that help us determine, among other things, which pieces of gear we want and which ones we could probably do without. With heroic dungeons and three difficulties of raids available for plundering, as well as Hallow's End fast approaching, this is a great time to figure out which pieces you'll want to set your sights on.

Before we jump into it, however, a quick examination of those aforementioned stat weights shows us that the main stats we're looking, aside from strength, are hit, expertise, and haste. Note that pieces that natively possess hit and expertise are particularly nice because it will make reaching those caps much easier.

Remember that our tier won't reliably drop until Terrace of Endless Spring and Heart of Fear are released, but there is a small chance it will drop from Sha of Anger. Also keep in mind that gear out of Mogu'shan Vaults has raid finder, normal, and heroic equivalents.

I am going to try to squeeze this all into one post, so I hope you'll forgive me if I refrain from my usual snarky one-liners and bad jokes in order to provide useful info like drop locations and item costs.

Helm

Neck
Shoulders
Cloak
Chest
Wrists
Gloves
Belt
Pants
Boots
Rings
Trinkets
Weapons
Of course this is only ilevel 463 gear and up -- there remains a plethora of ilevel 450 and 458 weaponsarmor, and jewelry from quest chains and Justice Points to help you get ready for heroics and whatever lays beyond. Happy farming (not the Tiller kind)!

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