Mages are ranked right up there at the top, along with rogues, as some of my favorite all-time PvP classes. Mages are offered a choice between three very good talent trees, every single one possessing some awesome abilities that tilt the balance in your favor regardless of the opponent. Another nice thing about mages is the ability to, with the proper cool-downs, take on two and perhaps even three players at a single time, something not many classes can do.
Given the large amount of difference in play style throughout the three talent trees I'll explain what my experiences have been regarding them thus far. First let's go over fire, an extremely popular tree that was for quite some time considered the absolute best, as well. Fire is all about burst DPS, combustion, pyroblast, and dragon's breath, all of them amazing tools for wiping out one or two players in quick succession.
Fire is also a great build just overall in PvP. Flame throwing gives you the range needed to stand back and nuke away from a place of safety, as well as having blastwave and flamestrike for those times you need to hit a group of players. Often you'll find fire combined with the arcane talent tree, and less often with frost. Either path is good, though I find the elementalist to be more fun, if not quite as effective, as fire/arcane.
Frost is practically the complete opposite of fire in terms of how exactly you kill players. Where fire does a few big bangs to drop someone, frost will be able to freeze and slow them down as you knock down the opponent's HP. Don't get me wrong though, frost has some good DPS as well, just a bit less than fire. However, it more than makes up for it with the insane amount of survivability present in a frost-heavy mage.
Lastly, we come to arcane. Arcane is an intriguing build and one I find to be the most interesting of all three, though I seem to be in the minority concerning this. Arcane might be the most cool-down focused of all the mage builds. An extremely heavy arcane build can practically guarantee a kill with his abilities all going. It's what happens after the kill that arcane falls short on. Highly vulnerable except for short bursts of awesomeness is how I classify this. Given my love for watching the big numbers fly this is the build I personally choose.
Mages are an all-around fun and exciting class to play. Cool-down oriented they may be, but that makes it so much the better when you blast away at unsuspecting players from afar. Enjoy!
Given the large amount of difference in play style throughout the three talent trees I'll explain what my experiences have been regarding them thus far. First let's go over fire, an extremely popular tree that was for quite some time considered the absolute best, as well. Fire is all about burst DPS, combustion, pyroblast, and dragon's breath, all of them amazing tools for wiping out one or two players in quick succession.
Fire is also a great build just overall in PvP. Flame throwing gives you the range needed to stand back and nuke away from a place of safety, as well as having blastwave and flamestrike for those times you need to hit a group of players. Often you'll find fire combined with the arcane talent tree, and less often with frost. Either path is good, though I find the elementalist to be more fun, if not quite as effective, as fire/arcane.
Frost is practically the complete opposite of fire in terms of how exactly you kill players. Where fire does a few big bangs to drop someone, frost will be able to freeze and slow them down as you knock down the opponent's HP. Don't get me wrong though, frost has some good DPS as well, just a bit less than fire. However, it more than makes up for it with the insane amount of survivability present in a frost-heavy mage.
Lastly, we come to arcane. Arcane is an intriguing build and one I find to be the most interesting of all three, though I seem to be in the minority concerning this. Arcane might be the most cool-down focused of all the mage builds. An extremely heavy arcane build can practically guarantee a kill with his abilities all going. It's what happens after the kill that arcane falls short on. Highly vulnerable except for short bursts of awesomeness is how I classify this. Given my love for watching the big numbers fly this is the build I personally choose.
Mages are an all-around fun and exciting class to play. Cool-down oriented they may be, but that makes it so much the better when you blast away at unsuspecting players from afar. Enjoy!
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